United Terrain Agreements

Introduction
Upon the creation of the United Terrain territories, a document was required to outline to rules and regulation that all nations of the world must follow. These laws are not to be understated. They exist to ensure the action of the world during the collapse DO NOT happen again. Every nation of the world must sign the UTA to be seen a legitimate, as well as to enforce the universal law for all sentient creatures. Those nations that do not follow the laws outlined in this document will have sanctions set against them at best and invaded by the international community at worse. This document will describe what each nation must contain to become a member of the UTT.

The UTA will also include practice that every nation must follow when interacting will one another. This includes:


 * Law of war
 * Rights of sentient life
 * Rights of non-sentient life
 * Maritime law
 * Coastal territories
 * International trading
 * International law

These laws are under constant revision to ensure that they are compatible with the modern world. (Note: if any of the information from this document seen incompatible with the current world please send us a message with your alteration to any of the laws. Thank you.)

Application for UTT membership
Below is a list of the MUSTs for all aspiring nations of the UTT. (Note: we request that all nations of this world follow these rule. we don't mind if you don't follow the UTA but they should follow these MUSTs. Thank you.)


 * Must have the same ancient history. (found on the home page)
 * Must have a government of some description
 * Must have a premiant population
 * Must have territory under the nation undisputed control (Note: It can be disputed territory but it will be seen as a independent movement. Can be discussed between those that want the area of land.)
 * Must have a technological advancement between stone age tech, to industrial age/WW1 tech. (Note: if you wish to have some advance tech you may as long as it is mostly within the eras named and doesn't make your nation overpowered or unrealistic.)
 * Must be realistic to a degree.
 * Must be imperfect. (Note: no nation is perfect and will never be perfect. your nation must have conflicts within itself.)
 * Must include different cultures, histories, major events, beliefs (of your own design if possible.) creeds, races and species (both sentient and not).
 * Must NOT included any conflicts or grievances from the real world. This world has forgotten the world that we live in. So must not include any ancient prejudice . (Note: if you require to add the old world as a part of your nations history you may but please attempt to be as unbiased as possible.)
 * Must NOT included PREJUDICE of any kind. This world is trying to rebuild from the war HATE had caused, and we will NOT allow HATE in this world. (Note: if you wish to produce a nation with a prejudice as an antagonist to your nations you may. But they must have a realistic reason for their hate. Preferably they need to be in a grey area.)
 * If you have a magic system, they must have weaknesses. This is to keep them grounded and to proviant them from becoming overpowered.
 * Must not be overpowers. same with magic systems you nation can not be too powerful. Think of weaknesses and problem in your nation they must be grounded.

The MUSTs above are subject to change and revaluation like we had stated before. if you come up with a MUST that you believe is important please leave us a message.